Part 3: The Theeds
Separating the lively from the ancient was crucial to keeping Meridian upright. Without the young, none lived long enough to grow old. Without the antiques, there was no mystery to life's promised luxury.
Without the theeds, the ancients nesting atop the Inner Spires in their amber voxels were only human.
A theed separated the Weeping Desert's old world relics from their expressed design, however mysterious. A theed kept the antiques from killing their owners just long enough for them to grow old.

According to a recent interview in "GQ" (Gentlemen's Quarterly) Magazine,
Whether fresh out of college, five years out of college, or gathering that spoiled-fruit funk near the ten year-mark, it's a sure thing you've had your head kicked by some stubborn mule in corporate middle-management. Look, it wasn't entirely your fault an individual misunderstood what motivated you. You were probably missing the skills to communicate your more passionate, creative aspects, and they were probably tossed into a jackal-cackling rush to avoid something costly about you they didn't get.
I've been systematically informing the YouTube recommendation algorithm that I never want to watch any video posted by anyone with the word "angry" in their username. You can imagine how neckbeards have fallen to my sword of disinterest. You can imagine a little harder, and figure there's not a drill-bit sharp enough to bore through all that toxic content. Sunlight will never find these deserving motherfuckers.
Most villains are aware of the world's status quo. They either love it or hate it.
A reader sits alone. They usually read alone. The simplest way to enter a story, particularly a work of fiction, is alongside a protagonist: a heroic guide character.
After debating character motivations for our free books to read online in the prior series installment, I want to shift attention to the novel's potential character interaction tropes.