In short, TNNS can be described as Super Pong Bros. 3, and can only be played on a touch-screen.

TNNS is a decision-engine, but not for you. Your decision is a question with one answer that is asked every half-second.
Is the ball coming at you? If "yes," put your paddle on it.
If "no," then the question will be asked again in 0.5 seconds.
If you can answer that question, The Game Will Continue To Exist. The objective is to continue. Right? Right! Right. People with salaries are looking at spreadsheets right now (probably in California!), trying to figure out how game-ify things that people would rather not be doing. The theory goes, those some people might be alright doing those undesirable things if their actions were being quantified with numbers. They're ostensibly trying to make "continuation" more tangible -- to make it a finer grade of sand.
Being is boring. The infinite number of decimal points between integers 1 and 2 is not. Right? Right?!





Before there was cleverness in videogames, there was cruelty. Metal Gear Solid 2 is a game made by Hideo Kojima, a man that doesn't like you. He doesn't you, he doesn't like his fans, he doesn't like making Metal Gear games over and over. He tried to quit a bunch of times, but then Japanese people rioted. He probably wanted to just produce games instead of directing, throw some good ideas at hungry developers so they could make things like Zone of the Enders (* * out of 4) or Castlevania: Lords of Shadow (* * * out of 4). He's an abstract and an "ideas man." He's too resentful to expect the player to understand his message when he speaks his mind within the context of a game. Kojima likes messing with people, offering a co-worker a handful of M&M's, and then laughing at them when they bit down on what were actually painted pebbles that he'd stayed up after lights-out to prepare. His is a character with no motivation -- he just does.

