It took no time at all during my recent replay of BioShock Infinite on PS4 to realize how far and how fast not only the video game industry has traveled in four years, but all of entertainment.
Storytelling can be splashed on countless new mediums. New audiences have opened up. The so-called "walking simulator" genre—think Gone Home or Life Is Strange—present painfully honest, human storytelling to breed a potential Netflix alternative.
And AAA-video game like BioShock Infinite signal that not all interactive world-making will lean so hard on murder as their interface method...